Contact Us FAQ Français
Home / Virtual Reality: Coyote's Crazy Smart Science Show, Season 2

Virtual Reality: Coyote's Crazy Smart Science Show, Season 2

Maple Leaf This item is only available for Canadian orders.
This title is a part of the series Coyote's Crazy Smart Science Show, Season 2


Catalogue Number:  AS0027
Producer:  Animiki See Distribution Inc.
Subject:  Animation, Arts, Canadian History, Canadian Social Studies, Career Education, First Nations Studies, History, Indigenous Peoples, Science, Social Sciences, Social Studies
Language:  English
Grade Level:  3 - 5, 6 - 8
Country Of Origin:  Canada
Copyright Year:  2020
Running Time:  22:00


Request Preview Access

Virtual Reality (VR) is a new way to experience stories, play games and see the world without leaving your house. Science Questers investigate what virtual reality means to our lives and what you need to know to make VR. Kai shows how to make your own zoetrope and Commander John Herrington reveals how he learned to walk in space using VR at NASA.

COYOTE'S CRAZY SMART SCIENCE SHOW (Coyote Science) is a visually stunning, award-winning adventures-in-science series designed for elementary students. Drawing on wisdom from pioneers in Indigenous education, including Dr. Leroy Little Bear, Amethyst First Rider, and Dr. Lorna Williams, Coyote Science bridges the worlds of Indigenous and Western science, teaching kids scientific concepts through discussions with Indigenous scientists, storytelling, animation, music, and experiments.

BIO: Created by Loretta Todd, a Métis–Cree filmmaker who was one of the first Indigenous women to pursue film studies at Simon Fraser University in BC. Loretta is an amateur science geek who always wanted to inspire Indigenous children and youth to learn more about science, especially Indigenous science. Using her creative skills as a creative, L. S. Todd is an internationally acclaimed, award-winning filmmaker known for powerful, visual storytelling and cultural leadership.

Not only is Virtual Reality a new way to experience stories and games, but it can be a vital part to education, technology and even medicine. Science Questers look at how Virtual Reality could change the future. Indigenous VR creators are drawing on Indigenous science and the teachings of our ancestors to create VR to serve our communities today. We meet Monica Peters, a software architect from the St. Regis Mohawk Reservation. It’s never a dull moment in Monica’s world as everyday she’s problem solving and developing software solutions. Did you know that animation has been around for hundreds of years? Kai takes us back to old fashioned animation by making a zoetrope. How do we further develop our skills and talents? We practice, of course! Commander John Herrington had to practice before going into space. He explains the importance of Virtual Reality being a part of space mission training.



Browse Our Collection By Subject

View All Subjects