Contactez-nous FAQ English
Accueil / Virtual Reality: Coyote's Crazy Smart Science Show, Season 2

Virtual Reality: Coyote's Crazy Smart Science Show, Season 2

Maple Leaf Cet article est seulement disponible pour les commandes canadiennes.
This title is a part of the series Coyote's Crazy Smart Science Show, Season 2


Numéro de catalogue:  AS0027
Producteur:  Animiki See Distribution Inc.
Sujet:  Animation, Arts, Choix de carrière, Étude des premières nations, Études sociales, Études sociales canadiennes, Histoire, Histoire du Canada, Peuples autochtones, Science, Sciences sociales
Langue:  Anglais
Niveau scolaire:  3 - 5, 6 - 8
Pays d'origine:  Canada
Année du droit d’auteur:  2020
Durée:  22:00


Demande de pré-visionnement

Virtual Reality (VR) is a new way to experience stories, play games and see the world without leaving your house. Science Questers investigate what virtual reality means to our lives and what you need to know to make VR. Kai shows how to make your own zoetrope and Commander John Herrington reveals how he learned to walk in space using VR at NASA.

COYOTE'S CRAZY SMART SCIENCE SHOW (Coyote Science) is a visually stunning, award-winning adventures-in-science series designed for elementary students. Drawing on wisdom from pioneers in Indigenous education, including Dr. Leroy Little Bear, Amethyst First Rider, and Dr. Lorna Williams, Coyote Science bridges the worlds of Indigenous and Western science, teaching kids scientific concepts through discussions with Indigenous scientists, storytelling, animation, music, and experiments.

BIO: Created by Loretta Todd, a Métis–Cree filmmaker who was one of the first Indigenous women to pursue film studies at Simon Fraser University in BC. Loretta is an amateur science geek who always wanted to inspire Indigenous children and youth to learn more about science, especially Indigenous science. Using her creative skills as a creative, L. S. Todd is an internationally acclaimed, award-winning filmmaker known for powerful, visual storytelling and cultural leadership.

Not only is Virtual Reality a new way to experience stories and games, but it can be a vital part to education, technology and even medicine. Science Questers look at how Virtual Reality could change the future. Indigenous VR creators are drawing on Indigenous science and the teachings of our ancestors to create VR to serve our communities today. We meet Monica Peters, a software architect from the St. Regis Mohawk Reservation. It’s never a dull moment in Monica’s world as everyday she’s problem solving and developing software solutions. Did you know that animation has been around for hundreds of years? Kai takes us back to old fashioned animation by making a zoetrope. How do we further develop our skills and talents? We practice, of course! Commander John Herrington had to practice before going into space. He explains the importance of Virtual Reality being a part of space mission training.



Explorer notre collection par sujet

Voir tous les sujets